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公の場における問題行動のシミュレーション ─ 状態変容の規則における相違に着目して─
http://hdl.handle.net/10105/00012906
http://hdl.handle.net/10105/000129062d9b7775-5fe4-48ed-8170-da85cd39f542
名前 / ファイル | ライセンス | アクション |
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||||
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公開日 | 2017-12-19 | |||||||
タイトル | ||||||||
タイトル | 公の場における問題行動のシミュレーション ─ 状態変容の規則における相違に着目して─ | |||||||
タイトル | ||||||||
タイトル | A Simulation of Misbehavior in Public Places : Focusing on Differences between Rules of the Simulation | |||||||
言語 | en | |||||||
言語 | ||||||||
言語 | jpn | |||||||
キーワード | ||||||||
主題 | 問題行動 | 決定行列 | セル・オートマトン | ETYP:教育関連論文 misbehavior, decision matrix, cellular automata |
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資源タイプ | ||||||||
資源タイプ | departmental bulletin paper | |||||||
著者 |
出口, 拓彦
× 出口, 拓彦
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著者(ヨミ) | ||||||||
姓名 | デグチ, タクヒコ | |||||||
著者別名 | ||||||||
姓名 | DEGUCHI, Takuhiko | |||||||
抄録 | ||||||||
内容記述タイプ | Abstract | |||||||
内容記述 | The present study investigated effects of rules on misbehavior of computer simulations. Five hundred seventy-six cells were arranged on a 24 × 24 matrix. Each cell had 1 of 2 states (meaning “behavior”) —“obeying” or “breaking” a rule— and one of various decision matrices expressing attitudes toward misbehavior. Decision matrices were composed of 2 × 2 variables of M11, M12, M21, and M22. For example, M11 stands for the degree of cells’ own satisfaction when both they and their neighbor cells (that is, cells adjoining them in a matrix) obey a rule. M12 represents the degree of satisfaction when they obey a rule while their neighbors break it. If M11 + M21 is higher than M12 + M22, it means cells want their neighbors to obey a rule (“obeying-orientated”), and if M11 + M21 is lower than M12 + M22, it means they want them to break it (“breaking-orientated”). The cells changed their own states according to 1 of 4 rules: A1) “Coexistence”: A cell changes its own state to make the sum of degrees of its own and a neighbor’s satisfaction highest; A2) “Altruism”: A cell changes its own state to make a neighbor’s satisfaction highest; A3) “Egoism”: A cell changes its own state to make its own satisfaction highest; and B) “Considering behavior”: A cell changes its own state to make its own satisfaction highest considering its neighbors’ states (behaviors). Rules A1 and A2 refer to one neighbor’s decision matrix (attitude), and rule B considers many neighbors’ states (behaviors). The simulation outputs were rule-breaking frequencies. The results showed that output increases when the number of “breaking-orientated” decision matrices is large for all 4 rules; especially, the “altruism” rule was the most sensitive to this number. |
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書誌情報 |
奈良教育大学紀要. 人文・社会科学 巻 66, 号 1, p. 31-38, 発行日 2017-11-30 |
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ISSN | ||||||||
収録物識別子タイプ | ISSN | |||||||
収録物識別子 | 05472393 | |||||||
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収録物識別子タイプ | NCID | |||||||
収録物識別子 | AN00181081 | |||||||
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出版タイプ | VoR | |||||||
出版者 | ||||||||
出版者 | 奈良教育大学 |